[SYL]Battle Cry (Ops, Cost: 2 Energy)
Battle Cry; Ops, Sylith Tech 1, costs 2 Energy. Explore: Discard- Add 2 troops to a sector you are invading. So, at the moment is it fair to say this is a pointless card/a dead draw in your hand? It...
View ArticleReply To: [SYL]Battle Cry (Ops, Cost: 2 Energy)
Hmm. I don’t know. Yesterday my opponent successfully invaded me with battle cry. Without it, i would have countered the invasion This reply was modified 16 hours, 26 minutes ago by Flap.
View ArticleReply To: [SYL]Battle Cry (Ops, Cost: 2 Energy)
Flap wrote: Hmm. I don’t know. Yesterday my opponent successfully invaded me with battle cry. Without it, i would have countered the invasion Hmm, it’s possible other people could come in here and...
View ArticleReply To: Initial thoughts
Razcrux wrote: (…)Behind this we want to also add a zoom-out that will center you above the entire map. (…) Actually, with current map construction, the best view point is not above, but bellow…
View ArticleReply To: [SYL]Battle Cry (Ops, Cost: 2 Energy)
In my opinion the best use of battle cry is to stretch your invasion ship out over multiple sectors allowing you to invade more sectors without losing your forward momentum due to ship position. ie...
View ArticleReply To: [SYL]Battle Cry (Ops, Cost: 2 Energy)
I view it as a way to conquer very well defended planets : it is difficult to compete with a kin + battle cry, even if you already have 3 infantries stationing on your base.. As I said before, it...
View Article[suggestion] Blog posts on forum
Hello, I don’t know it the site structure would easilly allow it. But for community building, it would be great if we could reply to the blog posts on the forum ! About Pax East’s post :...
View ArticleReply To: [suggestion] Blog posts on forum
Not to say this is a great idea for its own sake, but being able to directly respond to these posts on the forum, especially metagame-focused article, would be cool. Now I assume you’re referring to...
View ArticleReply To: [suggestion] Blog posts on forum
PowerToMario wrote: (..) Now I assume you’re referring to creating some sort of ‘original post template’, where maybe a thumbnail, excerpt and link are provided at the top (perhaps automatically...
View ArticleReply To: [suggestion] Blog posts on forum
Oops commenting was supposed to be active on this post, we just enabled it – but somehow it didn’t turn on properly. Is commenting on the post itself cool? We could look into linking it into the forum...
View ArticleReply To: Initial thoughts
Flap wrote: Razcrux wrote: (…)Behind this we want to also add a zoom-out that will center you above the entire map. (…) Actually, with current map construction, the best view point is not above, but...
View ArticleReply To: New player : 2 confusing things
Good point about the prep symbol on developments. In Alpha5 star gain from developments is immediate, with that change happening it makes sense to just totally remove the prep from developments and...
View ArticleReply To: [bug] 0 move colony ships on start
Hmmm yeah in the past this could happen if there was a start up problem or severe network issues when trying to launch it. You say your notebook slows down a lot, do you know what its specs are or at...
View ArticleReply To: [SYL]Battle Cry (Ops, Cost: 2 Energy)
I run at least 2 copies in almost every single Sylith deck I’ve ever made, and it used to cost 1 Energy instead of 2… I my self undervalued it at one point so I ran zero copies, then in my very next...
View ArticleReply To: [bug] 0 move colony ships on start
Ok. We discussed of the video alreay with trevor. So i’ll try to do that sunday. And of course, I can test a version creating log files.
View ArticleReply To: [suggestion] Blog posts on forum
Some game development site do it. The result for me has been to spend some more time on the forum afterward. But I suppose that it is an exclusive OR to avoid diluting the comments : either comments...
View ArticleWe will live stream Alpha 5 NEXT WEEK!
Hello everyone, if I haven’t welcomed you to the forums yet, consider this your official “HELLO!” Every week on Thursday nights at 10:00pm EDT, we hold live streams with the play testers and dev team...
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